Summary
Contents
Subject index
Research on and with digital technologies is everywhere today. This timely, authoritative Handbook explores the issues of rapid technological development, social change, and the ubiquity of computing technologies which have become an integrated part of people's everyday lives.
This is a comprehensive, up-to-date resource for the twenty-first century. It addresses the key aspects of research within the digital technology field and provides a clear framework for readers wanting to navigate the changeable currents of digital innovation.
Main themes include: Introduction to the field of contemporary digital technology research; New digital technologies: key characteristics and considerations; Research perspectives for digital technologies: theory and analysis; Environments and tools for digital research; Research challenges
Aimed at a social science audience, it will be of particular value for postgraduate students, researchers and academics interested in research on digital technology, or using digital technology to undertake research.
Location-Based Environments and Technologies
Location-Based Environments and Technologies
Introduction
Location-based services (LBS) and location-based environments (LBE) exist at the intersection of three separate technologies: information and communication technology (ICT), geographic information systems (GIS) with spatial databases and the Internet (Steiniger et al., 2006). Location-based technologies – such as mobile phones, mobile networks and global positioning systems (GPS) – can be employed in order to deliver information that is relevant to one's location or to use one's location as an information resource. Users can, then, interact with these location-based environments (LBE) for social (e.g. checking in to a restaurant), educational (e.g. exploring a science-based augmented reality world) or informational (e.g. checking the traffic on Google Maps) purposes. With continually evolving advances in mobile technology, users do not merely use their device in a specific location; rather, location, as Gordon and de Souza e Silva argue, sets the ‘conditions for interaction and provides the context from which information is interpreted and used’ (Gordon and de Souza e Silva, 2011: 11).
In a fiction piece from Wired Magazine, Bruce Sterling (2007) writes from the perspective of a ‘hyperlocal’ blogger – an ‘early-adapter webceleb in the hyperlocal biz’ – in the year 2017. He breaks down the definition of hyperlocal for his readers: ‘Hyper, as in linked and local, as in location’. All of the databases of this ‘new Web’, he explains, are ‘stuffed with geographic coordinates. Real positions. Real distances’. In this hyperlocal future, corporations have ‘used their skills and capital to weld the virtual world firmly to the actual world’. ‘Hyperlocality’, he writes, ‘is transforming our lives at every scale: bodyware, roomware, streetware, cityware, nationware, and global ware’. In 2017, bodyware, for instance, is the stuff carried in pockets and bags that broadcasts its location to nearby devices; roomware maintains rooms, the sensors that control temperature and remotes that control locks; streetware is his ‘mobile's navigator, plus social tags, ad filters, and all those black-and-white barcode blotches painted on walls like graffiti’.
Today, we witness the early predecessors of Sterling's hyperlocal future: smartphone applications such as FourSquare, SCVNGR and Facebook Places have earned popularity by allowing users to ‘check-in’ to their current location, share information, stories and even participate in location-specific activities; food trucks broadcast their location via Twitter and consumers seek them out; applications such as Yelp and Urbanspoon determine nearby restaurants based on a user's location; photos uploaded to Flickr and Google Photos can be geotagged and mapped by location; computer chips in key fobs can even communicate with billboards for personalized advertisements (Scholz, 2011). In a more nuanced view of location, popular applications for smartphones use the accelerometer, for instance, to wake a user as the phone senses a certain degree of movement in the morning; IP addresses are tracked and provide location-based advertisements; and power consumption can be monitored and altered by mobile devices. Location-based services (LBS) as a whole are forecast to increase their overall profits from $515 million in 2007 to $13.3 billion in 2013 – making them the fastest-growing Web technology sector (ABI Research, 2009 as cited in Gordon and de Souza e Silva, 2011: 9).
...
- Loading...
Get a 30 day FREE TRIAL
-
Watch videos from a variety of sources bringing classroom topics to life
-
Read modern, diverse business cases
-
Explore hundreds of books and reference titles
Sage Recommends
We found other relevant content for you on other Sage platforms.
Have you created a personal profile? Login or create a profile so that you can save clips, playlists and searches