- By:Robert Evans, Harry Collins & Martin Weinel | Edited by: Paul Atkinson, Sara Delamont, Alexandru Cernat, Joseph W. Sakshaug & Richard A.Williams
- Publisher: SAGE Publications Ltd
- Publication year: 2019
- Online pub date:
- Discipline: Anthropology, Business and Management, Communication and Media Studies, Computer Science, Counseling and Psychotherapy, Criminology and Criminal Justice, Economics, Education, Engineering, Geography, Health, History, Marketing, Mathematics, Medicine, Nursing, Political Science and International Relations, Psychology, Social Policy and Public Policy, Science, Social Work, Sociology, Technology
- Methods: Artificial intelligence, Research questions
- Length: 10k+ Words
The Imitation Game is a new research method that is comparable in its generality and potential to methods such as the survey or interview. It is a way of exploring what one can know about the lives and experiences of others when one does not or cannot physically share their lives or experiences. This entry sets out the concepts that inform the Imitation Game method before describing in some detail how the most basic version of the Game can be played. Having laid out these foundations, the entry examines the different kinds of data that Imitation Games can generate and how the method can be adapted to suit different research questions and interests. The entry concludes by highlighting some of the most promising ways in which the method has been used so far and suggesting some directions and challenges for future research.