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Graphical Modeling
Graphical modeling uses graphs, which present the different ways the variables in a model depend on each other, to represent and visualize the model. The model’s variables can be simply associated or be connected through causal relationships. The resulting displays rely on probability and graph theory, graph algorithms and machine learning; as such, they connect concepts from statistics and computer science.
A wide range of different types of graphical models and methods have been developed in a variety of areas including, but not limited to, medical diagnosis, image understanding, speech recognition, and natural language processing. The use of graphical models can also enable understanding of social and technical features of organizations and structures. In education, such systems may extend from the classroom unit to the school and from the educational system of a country to the educational systems of several countries. Visualization and interpretation of the underlying structures between members of these systems can help in identifying isolated members, which potentially share common characteristics. This in turn can lead to the introduction of improved policies and practices, so that the educational and social needs of all (or groups of the) corresponding members (e.g., students, schools, and educational systems) are better met. This entry presents some of the basic ideas of graphical modeling and then illustrates the concepts in the context of social network analysis.
Some Probability Concepts
Probabilities are used in everyday life and determine our decision-making processes. For example, the chance of rain informs one’s plans for the weekend. Each time we model the real-world uncertainty, there will be some underlying random experiment (such as flipping a coin to decide whether to cycle or drive to work). If the experiment (e.g., the toss of a coin) is repeated a very large (in theory infinite) number of times, the event happens roughly a fraction p of the time (e.g., half of the time we will get heads); the larger the number of repetitions, the closer we will get to the true probability of the event.
For a random experiment (e.g., the toss of a fair coin), the sample space is the set of all possible outcomes (e.g., heads and tails), an event (e.g., heads) is a subset of the sample space, and the probability of the event will be a number between 0 and 1 (in the fair coin example, p (heads) = p (tails) = ½).
A random variable, usually denoted by a capital letter, say X, is a variable of which the possible values are the numerical outcomes of a random experiment (in the fair coin example, if X is the number of heads in one toss of the coin, X can take the values 0 and 1).
Statistical inference, in its simplest form, uses an observation to draw conclusions about some unknown quantity. Both the unknown quantity and the observation are represented here by random variables and the modeling objective is to decide whether and in what way the two random variables relate. For the events of getting heads in the toss of a coin, and rain the following day, X represents the number of heads in the toss of a coin (X = 0 or X = 1), and Y is an indicator random variable that it will rain tomorrow (Y = 0 or Y = 1). Then, the observation that the random variable X takes on a specific value (e.g., X = 0) is not expected to affect the random variable Y. In this case, X and Y are independent; conditional on the observed value of X, the probabilities of the values of Y remain unchanged.
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