Over the past decade, a new set of interactive, open, participatory and networked spatial media have become widespread. These include mapping platforms, virtual globes, user-generated spatial databases, geodesign and architectural and planning tools, urban dashboards and citizen reporting geo-systems, augmented reality media, and locative media. Collectively these produce and mediate spatial big data and are re-shaping spatial knowledge, spatial behaviour, and spatial politics. Understanding Spatial Media brings together leading scholars from around the globe to examine these new spatial media, their attendant technologies, spatial data, and their social, economic and political effects. The 22 chapters are divided into the following sections: • Spatial media technologies • Spatial data and spatial media • The consequences of spatial media Understanding Spatial Media is the perfect introduction to this fast emerging phenomena for students and practitioners of geography, urban studies, data science, and media and communications.
Geodesign is a marriage of environmental and landscape planning and design (often including architecture and infrastructure), together with geographic information systems (GIS, see Chapters 2 and 3) and, more broadly, various digital computation and telecommunications technologies, used to inform design decisions and to simulate and evaluate their impacts across a range of criteria. The term is a neologism dating to about 2009, and its promulgation is strongly linked to the GIS software maker Esri, Inc. and their publications (e.g. McElvaney, 2012; Miller, 2012). Geodesign is explicitly a kind of ‘computer-aided design’, but that term, often abbreviated as ‘CAD’, has come to have a somewhat-limited meaning: the use of computer software digital tools to make drawings and perhaps ...