This handbook sets out the processes and products of ‘digital’ research. It is a theoretical and practical guide on how to undertake and navigate advanced research in the arts, humanities and social sciences. Topics covered include: How to make research more accessible The use of search engines and other sources to determine the scope of work Research training for students What will theses, dissertations and research reports look like in ten years' time? The storing and archiving of such research Ethics and methodologies in the field Intercultural issues The editors focus on advances in arts- and practice-based doctorates, and their application in other fields and disciplines. The contributions chart new territory for universities, research project directors, supervisors and research students regarding the nature and format of graduate and doctoral work, as well as research projects. Written by experienced practitioners, this handbook is an essential reference for researchers, supervisors and administrators on how to conduct and evaluate research projects in a digital and multimodal age.

Implications for Research Training and Examination for Design PhDs

Joyce S.R. Yee

Introduction

A Designerly Way of Researching

It is commonly recognized by the design research community that there is a ‘designerly’ way of knowing articulated by Nigel Cross (1982, 2006), that is distinct from other types of knowledge. Cross positions it as a third way of knowing, distinct from a Scientific or Humanities approach. He uses this simple model to highlight the various philosophical differences between the three disciplines. Cross differentiates them (1982, p. 222) by contrasting the phenomenon of study as:

  • In the sciences: the natural world
  • In the humanities: human experience
  • In design: the man-made world

When Cross and his colleagues at the Royal College of Art proposed the idea of designerly knowing in ...

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