This one-of-a-kind book fills a gap in the literature by providing readers with a systematic approach to monitoring and evaluation (M&E) training for programs and projects. Bridging theoretical concepts with practical, how-to knowledge, the authors draw upon the scholarly literature, applied resources, and over 50 years of combined experience to provide expert guidance that can be tailored to different M&E training needs and contexts, including those for novices, professionals, organizations and their staff, community members, and other groups with a desire to learn and sustain sound M&E practices.

Learning Games


Activities designed to make learning fun, typically involving group interaction and often team competition.


Learning is enhanced when it is more engaging and enjoyable (Adult Learning Principles 8, Chapter 4, Table 4.4). Learning games are useful for more tedious M&E topics, and they support participatory peer learning and team-building (Adult Learning Principles 4 and 11). Like energizers, they can be used to “lighten” up the training atmosphere with humor and play and help energize people during a lull in the training, such as after a lunch break or toward the end of the day when people are tired.


Play or competitive elements of certain games may not be suitable for certain cultures and/or individuals. Competition and winning can also take precedence over and distract ...

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